Yommi Rush gives its namesake creatures several jobs at once. Yommis act as Scatter-Wilds, complete winning clusters, gain multiplier value when they help form wins, add their multipliers together, and move one cell after their winning combinations resolve. The base game is built from clusters of seven or more matching symbols and refills, so the creatures can influence both the current result and the next board arrangement. Free Spins then make Yommis sticky, preserving their positions and accumulated values for the feature.
Yommi Rush at a glance
| Provider | BGaming |
|---|---|
| Genre / theme | Aliens, Candy |
| Game type | Video slot |
| Reference RTP | 96.32% |
| Volatility | Medium-low |
| Payout mechanic | Cluster Pays; 7+ matching symbols connected vertically or horizontally |
| Maximum win | €250,000; ×2,000 maximum multiplier the bet |
| Release date | 25 September 2025 |
| Main features | 7+ cluster refills; Yommis are Scatter-Wilds whose values rise on wins, add together, and move one cell. Classic/Exclusive modes award 12 sticky-Yommi spins, entered with 3/4 Yommis respectively. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
Seven-symbol clusters and moving helpers
The official rules define a cluster as seven or more matching symbols connected vertically or horizontally. Winning symbols disappear, their cells refill, and the same spin continues until no more winning combinations form. Yommi symbols are both Wilds and Scatters: they can complete winning combinations and trigger Free Spins. Each begins at ×1 and gains one multiplier step whenever it completes a winning combination. When more than one Yommi contributes, their multipliers add before being applied to the win.
After completing its available winning combinations, a Yommi moves one cell into a randomly selected available position above, below, left, or right. That movement is a separate part of the sequence from the refill. It may change which symbols are adjacent for the next evaluation, but the source does not promise that it will create another cluster. The order is important: first the Yommi completes wins and increases its multiplier; then it moves after all winning combinations have been completed. This gives the board a shifting element without implying player control over the direction.
Two Free Spins modes
Three Yommis landing in one spin can trigger Classic Free Spins, with 12 spins. Four Yommis activate Exclusive Free Spins through Buy Bonus only. In both modes, Yommis stay sticky throughout the round and accumulate multipliers that apply to wins until the spins run out. Sticky positions and rising values make the bonus behave differently from the base game’s moving helpers. The official description does not state a separate multiplier cap for these modes, so the game-level ×2,000 maximum is not treated as a feature-specific cap.
The two Buy Bonus alternatives start 12 spins with three or four Yommis; the three-Yommi mode can also trigger naturally. Yommi Boost is a separate chance feature that increases the probability of landing Yommis for three times the bet. The source does not state the precise probability change for this Boost. These paid options affect entry conditions and cost, not the cluster threshold or the documented rule that Yommi multipliers add together before applying to a win.
Published settings
BGaming lists 96.32% RTP, Medium-low volatility, a €250,000 maximum win, and a ×2,000 maximum multiplier. The release date is September 25, 2025. The observed official material does not state the grid dimensions or a numeric cluster paytable. Its key interaction is nevertheless explicit: a Yommi’s multiplier rises on winning participation, values from multiple Yommis add, and the characters move after resolving their wins. That is enough to describe the feature without guessing a grid size or payout schedule.
Strengths and weak points
Strengths
Yommi behavior has a documented order: participate in wins, grow by one multiplier step, add values across Yommis, then move one available cell after the win sequence.
Weaknesses
The seven-symbol cluster threshold and random one-cell movement can make outcomes depend on board geometry, while grid dimensions and symbol payouts are not provided.
Our Editor’s View
Yommi Rush’s most distinctive rule is the combination of movement and accumulation. In the base game, a Yommi helps complete a cluster, increases its multiplier, contributes that value additively with other Yommis, then shifts to a neighboring available cell. The 12-spin modes change this by making Yommis sticky, so the bonus preserves their positions and growing values instead of continuing the same movement rule. The high cluster threshold and undisclosed grid dimensions make exact board probabilities difficult to judge, but the feature sequence itself is clear. Players who enjoy symbols with evolving roles will have meaningful mechanics to follow; those who prefer static wild positions may find the changing board less predictable.



