Wild Nords pairs bears, wolves and eagles with matching characters. A character beside the reels turns its animal symbols Wild; one on the grid locks them and starts respins that can extend when another matching animal arrives. The same symbol family therefore supports either direct conversion or a conditional collection chain.
Wild Nords at a glance
| Provider | Red Tiger |
|---|---|
| Genre / theme | Animals, Norse Mythology |
| Game type | Video slot |
| Reels / grid | 3-3-3-3-3 |
| Reference RTP | 96.01% |
| Payout mechanic | 20 paylines |
| Maximum win | 1,314x the bet |
| Release date | 19 December 2017 |
| Main features | Beside-reel characters turn matching animals Wild; on-reel characters lock matching animals for respins extended by further matching animals; an animal feature can summon matching symbols. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
A five-reel game with two animal states
The standard layout is five reels with three positions on each, paying across 20 lines. The provider’s rules describe Bear, Wolf and Eagle symbols, each linked to Bjorn, Rolf and Astrid respectively. When a character appears beside the reels, matching animal symbols on the grid turn Wild for that spin. A Wild can substitute into line combinations, but the page does not state a multiplier or guarantee that the transformation forms a winning line. The adjacent-character effect is therefore a direct conversion, with no lock or additional respin described for that state.
When the matching character appears on the reels, the rule changes: the relevant animal symbols become Wilds, lock in place and trigger a respin. Any new matching animal symbols during that respin also turn Wild and lock, triggering another respin. The repeated condition is specific to the same animal type; the rules do not say that a different animal extends the chain. This creates a clear collection loop: a bear chain needs bears, a wolf chain needs wolves, and an eagle chain needs eagles. If no new matching animal appears, the stated extension condition is not met and the chain ends.
Summoning animals and extending the chain
A separate Animals feature can appear beside the reels and summon high-paying symbols of its own kind onto the grid. If one or more new matching animal symbols appear during the resulting respin, they lock and another respin follows. This mirrors the character-on-grid loop, but its described starting action is a summon rather than an immediate conversion of existing symbols into Wilds. It can therefore introduce the very symbols needed to extend the sequence. The source does not give the number of symbols summoned, a fixed respin allowance, or an upper limit on chain length.
These rules distinguish Wild conversion from animal collection, although both can lead to additional spins. A transformed animal can help a line win while remaining locked; a new animal can instead satisfy the condition for another respin. The documentation does not explain whether a single symbol can both complete a line and trigger the next respin in a particular order, so no priority should be assumed. Nor does the page specify how different character effects interact if more than one appears together. What is clear is that each continuation depends on a matching animal symbol, not simply on any symbol landing.
Reference figures and uncertainty
The Red Tiger page lists 96.01% RTP, numeric volatility 13.18, a 1,314x maximum and release on 19 December 2017. The Evolution catalogue instead labels volatility ‘mid-high’; the sources do not provide a conversion between that label and the numeric index. The game has 20 lines and no Feature Buy, while animal-feature probabilities are not given.
The central strength is the clear difference between side-character conversion and on-grid locking. Its practical pace is harder to judge because the page gives no trigger odds or chain limits, and the detailed rules do not define how simultaneous character effects interact.
Strengths and weak points
Strengths
Matching bears, wolves and eagles gives each transformation and respin a readable condition, while the beside/on-reel distinction changes the effect meaningfully.
Weaknesses
The rules omit feature probabilities, respin-chain limits and simultaneous-effect order, so the game’s distinctive loop is clearer in theory than in expected frequency.
Our Editor’s View
Wild Nords gives its animal theme a specific loop: matching characters either turn their animal symbols Wild or lock them for respins that require another animal of the same type. The summon feature can supply those symbols, but its quantity and the chain’s maximum length are unstated. Players who enjoy visible symbol collection may like the conditional continuation; those who prefer fixed bonus lengths have less predictable pacing. Simultaneous-effect order and feature odds are also absent, leaving frequency difficult to assess.



