Werewolf’s Hunt Slot Review

Werewolf's Hunt slot artwork

Werewolf’s Hunt pairs a tall, uneven six-reel layout with a bonus that behaves less like ordinary free spins than a three-count hold-and-respin sequence. Four or more Scatters start it; those triggering symbols become prize multipliers, and every new qualifying bonus symbol resets the remaining count to three. Meanwhile, partial Blue, Red and Yellow Moons need time to become full and activate separate effects. The main tension is therefore not just whether another spin arrives, but which stored values the next moon will change before the counter runs out.

Werewolf’s Hunt at a glance

ProviderPG Soft
Genre / themeHorror
Game typeVideo slot
Reels / grid6 reels; 4 rows on reels 1 and 6; 5 rows on reels 2–5
Reference RTP96.75%
VolatilityHigh
Maximum win10,000x bet
Release date26 December 2023
Main features4+ Scatters start 3 bonus spins and become 1x–3x Prize Multipliers; new symbols reset the count to 3. Partial moons mature into Blue +1x, Red collect-all or Yellow double-three effects.

RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.

Six reels with an uneven silhouette

PG Soft gives six reels, with four rows on reels one and six and five rows on reels two through five. During a main-game spin, multiplier symbols from x2 to x20 may appear. At the end of the spin, all displayed multipliers are added, and the total win for that spin is multiplied by their sum. This is a per-spin calculation; the public rule does not describe those main-game multipliers as a bank that carries into future rounds. The rules reviewed do not give a conventional paylines or ways count, so the variable grid is the safest description of the base layout.

The additive step is worth stating carefully. If several multiplier symbols appear together, their values form one total multiplier for that spin before the win is calculated. A symbol’s presence does not by itself establish that a win occurred, and the x20 ceiling for an individual multiplier symbol is not the same as the title’s 10,000x overall maximum. The official rules provide no probabilities for these appearances, which limits any estimate of how often the base game reaches a large combined factor.

Three bonus spins, with arrivals resetting the count

Four or more Scatters anywhere trigger the Bonus Feature. At entry, the triggering Scatters turn into Prize Multiplier symbols, each showing a value from 1x to 3x the bet, and three bonus spins are awarded. During the feature, only Prize Multipliers and Blue, Red or Yellow Moon symbols appear. Every new symbol of those kinds resets the counter to three. The bonus ends when the counter reaches zero, so continued play depends on fresh arrivals rather than a fixed block of spins that simply runs down once.

The moons add a second timer. A partial moon can take up to five bonus spins to become full; the full moon then activates its effect. Blue adds 1x to every symbol’s value, Red absorbs the values from all symbols on the reels, and Yellow doubles three randomly selected symbols. After use, the corresponding moon goes dark and takes five spins to become full again. A new symbol may reset the spin counter, but it does not erase the stated moon-recharge process. Cornelius Milk Hunter Megaways is another published title with feature values to follow, though its cash-prize collection differs from this timed moon cycle.

High volatility and a conditional ceiling

The official catalog lists High volatility, 96.75% theoretical RTP and a maximum win of 10,000x. The release record gives 26 December 2023; the English rules PDF is version 1.0.r4, updated 8 July 2025. RTP settings may vary by operator. The maximum is a cap rather than a typical prize, and the bonus’s three-spin reset mechanic does not guarantee that a new symbol will arrive before the counter empties. A full moon’s effect can change values, but it still acts on the symbols present in that feature state.

The strength is an unusually explicit chain of conditions: Scatters enter, new symbols reset the count, moon phases mature, and each full moon changes values in a different way. Its weakness is that this chain can stop at zero bonus spins, while the moon effects themselves depend on reaching full phase. The source does not state arrival probabilities or how often each color appears. That uncertainty makes the structure understandable but not predictable, and a 10,000x maximum cannot fill in the missing likelihoods.

Strengths and weak points

Strengths

The bonus links symbol arrivals, a resetting three-spin counter and three distinct full-moon effects, with explicit rules for how each alters prize values.

Weaknesses

The counter can expire before a new symbol arrives, moon effects require up to five spins to mature, and the official materials provide no occurrence probabilities.

Our Editor’s View

Werewolf’s Hunt gives its bonus several linked clocks: the remaining-spin counter returns to three when a new symbol lands, while each moon advances toward a full phase over as many as five spins. Blue raises all displayed values, Red collects them, and Yellow doubles three at random, so the effects are distinct rather than interchangeable multipliers. The feature remains conditional because the counter can reach zero and the moon effects require maturation. This should suit readers who enjoy following multiple visible states; those wanting a simple fixed-length free-spin sequence may find the rules busier. High volatility and the 10,000x cap describe boundaries, not the odds of completing a particular moon cycle.