Ultras uses football-rivalry staging for a slot with two distinct Wild systems. In the base game, Wilds on reels 2–4 expand when they form part of a winning combination. In Hold and Win, Bonus symbols lock in place, reset a three-respin counter when they land, and also advance a star-shaped progress bar. Collecting 15 or 20 Bonus symbols applies a multiplier to all wins, linking feature duration with the round’s final value.
Ultras at a glance
| Provider | BGaming |
|---|---|
| Genre / theme | Football |
| Game type | Video slot |
| Reference RTP | 97% |
| Volatility | Medium-low |
| Payout mechanic | 100 lines |
| Maximum win | €250,000; ×5,000 maximum multiplier the bet |
| Release date | 7 May 2026 |
| Main features | 6+ Bonus symbols start Hold & Win with 3 respins; hits lock and reset respins. Random cell multipliers apply to marked Bonus symbols; 15/20 collected symbols apply ×2/×3 to all wins. Reel 2–4 Wilds expand on wins. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
A 100-line base with conditional expansion
BGaming lists 100 lines. Expanding Wilds can appear on reels 2, 3 and 4, substituting for any symbol except Scatter and Bonus symbols. The official wording establishes their eligible reels and substitutions, while the general feature description says the Wild expands when part of a winning combination. It does not publish the reel-row dimensions or a paytable, so the ordinary win map cannot be reconstructed from the line count alone.
Three or more Scatters pay anywhere, but the observation does not say that these Scatters trigger Free Spins. The documented bonus is Hold and Win: six or more Bonus symbols start it, the triggering symbols stay locked with their values, and only Bonus symbols can land during the round. Three respins begin the feature; each new Bonus symbol restores the counter to three. The round ends when all positions fill or the respins run out.
Stars track progress as multipliers rise
At the start of Hold and Win, three random multipliers are placed in random cells, with values selected from ×2–×5, ×10 or ×15. When a Bonus symbol lands on one of those positions, its value receives that multiplier. Separately, a star progress bar counts collected Bonus symbols: 15 apply ×2 to all wins and 20 apply ×3 to all wins. The two systems therefore work at different scales—cell multipliers affect symbols on marked positions, while the star milestones multiply all wins.
Chance ×2 slightly increases the bet and doubles the chance of hitting Bonus symbols; it is unavailable while Buy Bonus is active. Buy Bonus starts Hold and Win at a displayed price that adjusts when the bet changes. These are access choices, not additional steps in the feature’s counter. The observation does not give the number of cells or explain whether reaching both star thresholds applies ×3 alone or stacks with the earlier ×2, so that interaction remains unspecified.
Configuration and limits
The official listing reports RTP of 97.00%, Medium-low volatility, maximum win €250,000 and maximum multiplier ×5,000. It does not state reel dimensions, the initial distribution of cell multipliers or the cost of Buy Bonus. While the feature’s lock, respin and star thresholds are explicit, the source leaves several probability and stacking details open. Those gaps matter when comparing the potential cell-level and all-win multipliers.
Strengths and weak points
Strengths
The bonus clearly separates value on marked cells from progress-wide multipliers, and every new Bonus symbol has a defined effect on both the locked grid and respin counter.
Weaknesses
The page does not say whether the 15-symbol and 20-symbol multipliers stack, nor disclose the cell count or multiplier distribution needed to assess feature outcomes.
Our Editor’s View
Ultras gives its Hold and Win round a layered but followable structure: locked Bonus symbols preserve their values, new hits replenish respins, and marked cells can apply random multipliers. The star bar adds a second scale by applying ×2 at 15 collected symbols and ×3 at 20 to all wins. That distinction is useful, but the relationship between those milestones is not explained, so readers should not assume that both apply cumulatively. The base game’s Expanding Wilds are also conditional on winning combinations, while the Scatter entry is simply described as paying anywhere. Fans of feature counters may enjoy tracking the grid, though a full value comparison needs the unstated cell layout and multiplier distribution.



