Temple of Torment sets Ra against Anubis, but the useful distinction is how each deity changes the slot’s Wild system. In the base game, a Golden Scarab has to expand as part of a winning line before it can trigger the wider scarab effect. The Anubis and Ra free-spin rounds then turn that same Wild-and-multiplier idea into two different structures, rather than simple copies of one bonus.
Temple of Torment at a glance
| Provider | Hacksaw Gaming |
|---|---|
| Genre / theme | Ancient Egypt |
| Game type | Video slot |
| Reference RTP | 96.2% |
| Volatility | 3 / 5 |
| Payout mechanic | 14 paylines |
| Maximum win | 10,000× the bet |
| Main features | Golden Scarabs expand into Wild areas only when they form part of a winning line; scarab multipliers add together. Anubis and Ra free-spin modes use different Wild persistence and multiplier rules. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
A winning line is the condition for expansion
The official description gives the game 14 paylines and calls its volatility 3/5. It does not state a reel-by-row layout, so there is no need to assume a conventional grid size. Golden Scarabs are Wilds, but their more substantial effect is conditional: a scarab must form part of a winning line after expanding. At that point, every scarab visible on the screen expands upward or downward according to which god prevails. A scarab that does not expand still counts as a single Wild, and the rules limit play to one scarab on each reel at a time.
Expansion can also expose a multiplier. When a scarab expands over a Wild symbol, it applies a value up to 200× to the entire expanded area. If a winning combination includes more than one multiplier, their values are added before the win is calculated. That additive rule is important: two qualifying values of 20× and 30× contribute 50×, not 600×. Even then, the resulting area must be part of a winning combination. The large number describes a ceiling for an activated multiplier, not a routine outcome or a guarantee that every scarab creates one.
Anubis keeps Wilds; Ra builds a running total
Three to five matching Anubis free-spin symbols start Anguish of Anubis. The mode raises the chances of Golden Scarabs and Wilds, and any Wilds that land remain sticky for the rest of the feature, up to three per reel. The bonus therefore preserves useful positions after they appear, but it does not say that every reel will acquire a Wild or that a sticky symbol must connect to a payline. Two or three matching symbols can retrigger either feature, adding more free spins.
Reign of Ra begins with three or more Ra free-spin symbols and can award up to 14 spins. Here, activated Wild multipliers are added to a total displayed above the reels. Each newly received Wild multiplier updates that total, which is then applied to a win on that spin. The difference is functional: Anubis preserves landed Wild locations, while Ra carries an accumulated multiplier value into eligible wins. Neither round removes the need for a winning connection, and the official page does not publish the chance of triggering either mode or the distribution of multiplier values.
Published settings and the practical ceiling
Hacksaw lists RTP configurations of 96.20%, 94.09%, 92.19% and 88.24%, plus a 10,000× maximum and 3/5 volatility rating. Check the operator’s game panel to see its setting. The rules do not quantify scarab or multiplier frequency, or the relative occurrence of Anubis and Ra symbols, so the feature sequence is clearer than its likely payout rhythm.
Strengths and weak points
Strengths
The two bonuses make different use of Wilds: Anubis preserves positions, while Ra totals multipliers, and the additive base rule is clearly stated.
Weaknesses
A scarab must first meet a winning-line condition to expand, and the page gives no feature or multiplier frequencies to show how often the more involved outcomes develop.
Our Editor’s View
Temple of Torment is at its clearest when read as a conditional expansion game. A winning scarab unlocks the broader board effect; overlapping multipliers add rather than compound; and the two deity bonuses reward different kinds of persistence. That gives the feature set an understandable logic. Unknown dimensions and trigger rates limit comparisons, while four RTP settings make the casino’s version worth checking. Readers who like Egyptian settings can compare Gears of Horus; anyone expecting every scarab to expand or the ceiling to signal typical results should temper that expectation.



