Rock’n’Lock separates ordinary line wins from records that carry stake multipliers. Gold and Platinum Records act as scatters, so they do not form paylines; instead, they lock during the bonus and build a cash value across respins. This distinction is the key to understanding the game: line symbols determine conventional wins, while records control a separate collect-and-extend sequence.
Rock’n’Lock at a glance
| Provider | Red Tiger |
|---|---|
| Genre / theme | Music |
| Game type | Video slot |
| Reels / grid | 5 reels, 4 rows each |
| Reference RTP | 95.69% |
| Volatility | 13.89 (provider numeric index) |
| Payout mechanic | 25 lines |
| Maximum win | 2340x the bet |
| Release date | 4 August 2022 |
| Main features | Three or more valued record scatters start respins; new records lock, reset the counter and raise earlier values; a full board doubles settlement. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
A line game with scatter-valued records
The layout contains five reels with four rows each and 25 listed paylines. Wilds substitute for paying symbols, and any winning line that includes one or more Wilds pays triple. Records work differently. Gold values range from 1x to 5x stake, while Platinum values are 7x, 10x, 12x, 15x, 20x or 25x. They can land anywhere and carry their own values rather than joining line combinations. In the base game, records may lock for one to five spins, increasing the chance of triggering Lock the Records, but no probability or precise trigger schedule is specified. Their visible value is not an ordinary line payout.
Lock the Records and its reset counter
Three records anywhere trigger the feature with three free respins; four records start four, and five or more start five. All records that trigger it lock. Only record symbols are in play during the respins. Every new record locks for the rest of the round, resets the count to its starting number and adds its prize to all records already locked. If multiple records land on one respin, they boost earlier records only, not each other. This prevents same-spin records from multiplying one another. When the remaining respins pass without a new record, the feature ends and the total value of all locked records is paid. If records fill every position, that final total is doubled. The full-screen condition is a specific end-state rule, while the ordinary reset rule governs how the feature continues.
Published numbers and trade-offs
Red Tiger lists 95.69% RTP, volatility index 13.89 and a maximum payout of 2,340x. Evolution gives the same RTP and describes volatility as mid-high. The recorded release date is August 4, 2022. The main advantage is that each new record has two explicit effects: it can restore the respin counter and increase the value already banked. The weakness is equally concrete: without another record, the round eventually ends, and the rules provide no probability for a fresh record or a complete board. The full-screen double is an attainable rule condition in the design, but the source does not imply that it is common. The maximum payout is a ceiling, not a typical bonus result. Unlike the direct count-based award in Cash Volt, records here remain in place and can receive additional value from later arrivals.
Strengths and weak points
Strengths
A newly landed record both resets the remaining respins and adds value to earlier locked records. The rule for several records arriving together is explicit, and a full board has a clearly defined doubled settlement.
Weaknesses
The feature can run out of respins when no new record appears, and no record probabilities are given. Same-spin records do not boost each other, while a full grid is required for the final double.
Our Editor’s View
Rock’n’Lock’s bonus is built on a simple but consequential reset loop. Locked records preserve their stake values, and another record can extend the round while increasing what has already accumulated. The exception for records landing together prevents the value system from becoming an unrestricted chain of mutual boosts. Settlement is also easy to distinguish: the final locked total is paid once the sequence ends, with a double only when the grid is completely filled. This makes the rules unusually concrete for a hold-and-respin feature, but it does not reveal how likely another record is or how often the rarest values appear. Players who enjoy tracking a visible pool and a reset counter may appreciate that clarity; anyone expecting a guaranteed long run from the initial respins should account for the feature’s no-new-record termination condition.



