Rich Wilde and the Tome of Madness replaces the familiar reel-book formula with a five-by-five cluster grid. Winning symbols charge a Portal through several thresholds, and each threshold changes what the next cascade can do. The feature is best understood as a progression chain that culminates in the Other World round rather than as one conventional scatter bonus.
Rich Wilde and the Tome of Madness at a glance
| Provider | Play’n GO |
|---|---|
| Genre / theme | Horror |
| Game type | Video slot |
| Reels / grid | 5 x 5 |
| Payout mechanic | Cluster pays |
| Release date | 27 June 2019 |
| Main features | Winning symbols feed the Portal. At seven collected symbols, two Special Wilds replace random symbols. At fourteen, those wilds can also activate Abyss when they participate in a win, clearing their row or column and adding the removed symbols to the charge. At twenty-seven, the comparable Void effect removes every copy of one randomly selected paying symbol. Because cleared symbols feed the same meter, a successful effect may help reach the next stage during the continuing round. Collecting forty-two symbols opens Other World. The round begins with several Portal effects, with one additional effect for every three symbols collected beyond the threshold, up to seven. Eye marks sit beneath the grid; cluster wins over them open the eyes. Opening all of them releases Cthulhu as a 2×2 Mega Wild that moves downward with cascades until the feat |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
How Rich Wilde and the Tome of Madness sets up the base game
Four or more matching symbols form a cluster on the 5×5 grid. Winning clusters disappear and new symbols cascade into place until no additional cluster forms. The Tome acts as a Special Wild that can replace high- and low-paying symbols, while Rich Wilde is a Multiplier Wild that replaces high-paying symbols and doubles the associated result. Those substitution limits matter: the two wilds are not identical, and neither guarantees that the refill after a cascade will create another cluster.
The main feature rules
Winning symbols feed the Portal. At seven collected symbols, two Special Wilds replace random symbols. At fourteen, those wilds can also activate Abyss when they participate in a win, clearing their row or column and adding the removed symbols to the charge. At twenty-seven, the comparable Void effect removes every copy of one randomly selected paying symbol. Because cleared symbols feed the same meter, a successful effect may help reach the next stage during the continuing round.
How the mechanics interact
Collecting forty-two symbols opens Other World. The round begins with several Portal effects, with one additional effect for every three symbols collected beyond the threshold, up to seven. Eye marks sit beneath the grid; cluster wins over them open the eyes. Opening all of them releases Cthulhu as a 2×2 Mega Wild that moves downward with cascades until the feature ends. This finale depends on both the stored effect count and the positions cleared during the free round.
Configuration, strengths and limitations
The provider dates this Horror and Fantasy grid slot to 27 June 2019. Its public product description does not state RTP, volatility, paylines or a maximum win, so exact values are not transplanted from Book of Dead or a sequel. The strength is causal progression: early clusters can unlock tools that accelerate later charge. The limitation is density, because understanding thresholds, wild restrictions, eye marks and the moving Mega Wild takes more attention than the simpler expanding-symbol adventure.
Tome of Madness succeeds when its Portal is treated as the spine of the game. Clusters do not merely clear space; they unlock Special Wilds, feed Abyss and Void, and determine how much activity enters Other World. That continuity gives the complex rules a logical order. It will appeal to readers who like staged grid progression, while those seeking a brief scatter-and-spins feature may find it busy. Configuration figures remain unknown where the official page does not state them, avoiding false precision.
Strengths
Tome of Madness succeeds when its Portal is treated as the spine of the game Clusters do not merely clear space they unlock Special Wilds feed Abyss and Void and determine how much activity enters Other World That continuity gives the complex rules a logical order It will appeal to readers who like staged grid progression while those seeking a brief scatter-and-spins…
Weaknesses
Tome of Madness succeeds when its Portal is treated as the spine of the game Clusters do not merely clear space they unlock Special Wilds feed Abyss and Void and determine how much activity enters Other World That continuity gives the complex rules a logical order It will appeal to readers who like staged grid progression while those seeking a brief scatter-and-spins…
Our Editor’s View
Tome of Madness succeeds when its Portal is treated as the spine of the game Clusters do not merely clear space they unlock Special Wilds feed Abyss and Void and determine how much activity enters Other World That continuity gives the complex rules a logical order It will appeal to readers who like staged grid progression while those seeking a brief scatter-and-spins feature may find it busy Configuration figures remain unknown where the official page does not state them avoiding false precision



