High Noon turns its Western premise into a sequence of shots rather than relying on scenery alone. It uses five reels, four rows and 14 fixed paylines; Silver and Gold Revolvers load one to six bullets and fire at random symbols, turning them into Wilds. Repeated hits upgrade a target to a Multiplier Wild, and connected multiplier Wilds on one payline combine. Three or more Free Spin symbols award ten spins, where ×2-or-higher multiplier Wilds stay locked for the feature. The result is a direct link between random base-game shooting and a persistent bonus, with a stated 10,000× maximum.
High Noon at a glance
| Provider | TaDa Gaming |
|---|---|
| Genre / theme | Wild West |
| Game type | Video slot |
| Reels / grid | 5 reels × 4 rows |
| Reference RTP | 97% |
| Volatility | Medium |
| Payout mechanic | 14 fixed paylines |
| Maximum win | 10,000× the bet |
| Release date | 11 August 2026 |
| Main features | Silver and Gold Revolvers create Wilds and ×2–×200 Multiplier Wilds; Reload! can fire again. Three or more Free Spin symbols award 10 spins with sticky ×2+ Multiplier Wilds. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
The revolvers reshape the reels
Each revolver appears on any reel and loads between one and six bullets. A shot selects random symbols across the reels and transforms them into Wilds, creating new line combinations after the initial hit. When a symbol is struck more than once, it becomes a Multiplier Wild with a value from ×2 to ×200. If several such Wilds connect along the same payline, their values combine for that win. These are distinct steps: the bullet count describes a revolver’s shot sequence, while repeated hits determine whether a target becomes a multiplier symbol.
When both revolvers land, Silver fires first and Gold follows with a second wave. Reload! can randomly refill each revolver before another shot. The rules do not specify Reload! probability, repeat limits or target distribution; the shooting is random, not player-directed.
Ten Free Spins make multiplier Wilds persistent
Three or more Free Spin symbols award ten Free Spins. During that feature, every Multiplier Wild worth at least ×2 locks in place for the rest of the bonus; its value can therefore remain available on later spins instead of vanishing after one result. Additional Free Spin symbols can award extra spins. TaDa also offers two Buy Bonus choices where permitted: one guarantees a spin with at least three Revolver symbols, while the other enters the Free Spins feature immediately. The news does not publish either option’s price or jurisdictions, so their cost and availability need to be checked at the operator.
The game sheet lists medium volatility and 97.00% RTP; the title page gives a 10,000× maximum. These are listed configuration figures, not a promise about a session. Devil Fire 2 is a useful series comparison, but its coin-collection loop differs from High Noon’s chained Wild shots.
A clear feature identity, with randomness left unquantified
High Noon’s strongest design choice is the contrast between temporary shots and persistent bonus positions. Revolvers can reshape a spin, Reload! may add another wave, and Free Spins preserve qualifying multiplier Wilds. The article gives concrete bounds—one to six bullets, ×2 to ×200 multipliers, ten starting spins and a 10,000× maximum—so the sequence is understandable.
Important probabilities remain unpublished. Neither official source states how likely revolvers, Reload! or Free Spins are, or gives odds for bullet counts and multiplier values. Buy Bonus prices are absent too. The rules explain features, but not their frequency or comparative purchase value; 14 fixed lines and medium volatility do not fill those gaps.
Strengths and weak points
Strengths
The revolver sequence is specific: bullet counts, Wild conversion, repeat-hit multipliers and the sticky Free Spins rule are all stated.
Weaknesses
Reload!, revolver, spin and multiplier probabilities—and both Buy Bonus prices—are not disclosed, so feature frequency and purchase value cannot be assessed from the rules.
Our Editor’s View
High Noon has a coherent loop: revolvers fire random Wild shots, repeat hits can create multipliers, and Free Spins keep qualifying values in place. The bullet and multiplier ranges and ten-spin entry rule make the system legible. The trade-off is uncertainty around frequency: Reload! is random, feature odds are absent and Buy Bonus prices are unstated. The mechanics are clear, but the chance of seeing their longest sequences is not.



