Feng Kuang Ma Jiang turns wins into chain reactions: participating symbols vanish, refills may win again, and free games attach a rising multiplier to successful collapses. That multiplier resets on a miss, giving the feature a clear rhythm and a real constraint. The provider rates volatility 1/5, but cascades remain conditional rather than guaranteed. Its appeal rests on how wins continue—and where momentum stops.
Feng Kuang Ma Jiang at a glance
| Provider | Skywind Group |
|---|---|
| Genre / theme | Game Shows & Board Games |
| Game type | Video slot |
| Reels / grid | 3×5 |
| Reference RTP | 96.06% |
| Volatility | 1/5 |
| Payout mechanic | 25 lines |
| Release date | 19 April 2018 |
| Main features | Collapsing Reels; Free Games |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
Collapses are conditional continuations
The official layout is 3×5 and the combined Ways/Lines field lists 25. The recorded feature description calls it a 25-line game, while the header alone does not provide the individual symbol-pay rules. The key base-game distinction is what happens after a win: symbols participating in that combination disappear, empty positions refill, and the new arrangement can create another win. Winning symbols disappear again after each award, repeating the process until no winning combination remains. All wins in that chain are counted.
Each refill is another evaluation: the sequence may stop immediately or continue. Every win counts separately, but no maximum collapse count is stated. A cascade is an opportunity for continuation, not one guaranteed extended payout. This gives the base game a readable rhythm: the result is evaluated, the winning symbols clear, and the refill determines whether another evaluation follows. Because the rules say all wins count, a chain is not merely a visual animation around one award. Still, nothing in that sequence assures a second hit, and the available description sets no chain-length ceiling. The useful expectation is a conditional series of outcomes, each dependent on the symbols replacing those removed. That makes the collapse rule engaging to track while keeping its limitation visible: a first win may be the entire sequence.
Free games build a multiplier—and can lose it
Three or more Free Games symbols award 15 games. They may disappear in a main-game collapse, with the bonus starting after that sequence ends. Free Games cannot retrigger, so the feature has a defined award rather than an extendable counter.
Each Free Game starts at x1. A collapse raises the multiplier by one; if it wins, that result uses the current multiplier and it rises again, up to x5. A non-winning spin or collapse resets it to x1. This rewards a continuing chain but does not preserve progress through a miss.
A built multiplier does not protect the next spin: a miss breaks the run and resets it. The 1/5 rating does not guarantee frequent cascades. The game concentrates its free-game identity on one resettable progression rather than a menu of selectable modes.
Configuration and the boundary of the feature
The recorded RTP is 96.06%, volatility is 1/5, the layout notation is 3×5 and the Ways/Lines count is 25. The exact record lists one RTP value; confirm the operator’s displayed configuration before play. The release date is April 19, 2018. No exact maximum win was recorded, so the x5 multiplier ceiling must not be presented as a game-wide payout cap. It is simply the top of the described multiplier progression. That distinction helps keep a mechanic’s limit separate from the maximum amount the whole game can award.
Trigger, duration, growth, cap, reset and no-retrigger rules are specified. Exact pay evaluation and any further collapse boundary are not; consult the paytable for the 25-line game. The trade-off is clear: a run must keep winning to retain its multiplier.
Strengths and weak points
Strengths
Every winning collapse is counted, and the free-game multiplier has a clearly described rise, x5 cap and reset condition that make its momentum easy to follow.
Weaknesses
The multiplier can return to x1 after one non-winning event, and the 15 free games cannot retrigger, limiting how long a successful run can develop.
Our Editor’s View
The cause-and-effect loop is clear: a win clears symbols, refills may continue the cascade, and free-game wins build a multiplier up to x5. A miss resets it; 15 games cannot retrigger. The 1/5 volatility rating and 96.06% RTP describe configuration, not certainty. Players who enjoy tracking a run will understand the appeal, while anyone expecting a persistent multiplier should note how quickly it can reset.



