Energoonz is the starting point of Play’n GO’s colourful alien series, but its rules differ sharply from the later Reactoonz structure. The five-by-five base grid rewards connected lines of symbols, raises a multiplier with each drop and uses fully cleared marked columns to open a separate bonus game.
Energoonz at a glance
| Provider | Play’n GO |
|---|---|
| Genre / theme | Aliens |
| Game type | Video slot |
| Reels / grid | 5 x 5 |
| Payout mechanic | Cluster pays |
| Release date | 28 November 2013 |
| Main features | The bonus does not begin from a conventional row of scatters. Instead, a column labelled BONUS must be cleared completely. The number of fully cleared Bonus columns determines the multiplier applied in the Free Game rounds. Once there, the game uses a different symbol set and pays for five or more matching symbols anywhere on the grid. That is a change from the base rule requiring three connected symbols, so the two payment models should not be described as identical. Five or more Energy Container bonus symbols during the feature can award additional rounds, with the official description setting an upper award of twenty extra Bonus Rounds. The essential interaction is between clearing marked columns before entry and the multiplier carried into the separate mode. A strong base-game cascade can therefore matter for more than its immediate r |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
How Energoonz sets up the base game
On the 5×5 grid, three or more matching symbols form a win when they connect horizontally or vertically. Winning symbols are removed and replacements cascade into their spaces. A Plasma Ball Wild can substitute for symbols in the base game, while the win multiplier rises with each new drop. Clearing the entire base grid awards 1,000 times the total bet according to the official page. The changing multiplier belongs to the current sequence and resets when that sequence ends.
The main feature rules
The bonus does not begin from a conventional row of scatters. Instead, a column labelled BONUS must be cleared completely. The number of fully cleared Bonus columns determines the multiplier applied in the Free Game rounds. Once there, the game uses a different symbol set and pays for five or more matching symbols anywhere on the grid. That is a change from the base rule requiring three connected symbols, so the two payment models should not be described as identical.
How the mechanics interact
Five or more Energy Container bonus symbols during the feature can award additional rounds, with the official description setting an upper award of twenty extra Bonus Rounds. The essential interaction is between clearing marked columns before entry and the multiplier carried into the separate mode. A strong base-game cascade can therefore matter for more than its immediate result if it removes a full Bonus column. Reactoonz instead sends cluster energy toward Gargantoon, making the shared alien family mechanically distinct.
Configuration, strengths and limitations
Play’n GO lists 28 November 2013 as the release date and describes a sci-fi setting populated by the alien Energoonz. The provider page supports the 5×5 grid and feature sequence but does not publish RTP, volatility or the overall maximum win. The main strength is the visible relationship between cleared columns and the bonus multiplier. The limitation is that a nearly cleared column has no stated partial benefit; the trigger still requires the complete marked column to be emptied.
Energoonz remains readable once the two rule sets are separated. Base play uses connected groups, cascading replacements and an increasing drop multiplier; the bonus uses anywhere-pay groups of five and a multiplier determined by cleared columns. That switch gives the feature a clear identity without relying on the later Gargantoon system. Its strongest idea is that a board-clearing achievement can set the conditions for the next mode. Its practical constraint is the need to finish a complete Bonus column before that transition occurs.
Strengths
Energoonz remains readable once the two rule sets are separated Base play uses connected groups cascading replacements and an increasing drop multiplier the bonus uses anywhere-pay groups of five and a multiplier determined by cleared columns That switch gives the feature a clear identity without relying on the later Gargantoon system Its strongest idea is that a board-clearing achievement can set the…
Weaknesses
Energoonz remains readable once the two rule sets are separated Base play uses connected groups cascading replacements and an increasing drop multiplier the bonus uses anywhere-pay groups of five and a multiplier determined by cleared columns That switch gives the feature a clear identity without relying on the later Gargantoon system Its strongest idea is that a board-clearing achievement can set the…
Our Editor’s View
Energoonz remains readable once the two rule sets are separated Base play uses connected groups cascading replacements and an increasing drop multiplier the bonus uses anywhere-pay groups of five and a multiplier determined by cleared columns That switch gives the feature a clear identity without relying on the later Gargantoon system Its strongest idea is that a board-clearing achievement can set the conditions for the next mode Its practical constraint is the need to finish a complete Bonus column before that transition occurs



