Cursed Treasure is built around a Chalice that stores collected Cursed Treasure symbols and later converts their count into Cash Prizes. In the main game, the feature can activate randomly or when the count reaches 20; in Free Spins, three Dynamite Scatters start a separate hold-and-fill sequence where prize symbols reset the counter. The 5×4 line game therefore has two related collection systems, but their settlement differs: the main feature drops prizes onto reels, while the bonus keeps prizes in place and reveals Mystery values at the end.
Cursed Treasure at a glance
| Provider | NetEnt |
|---|---|
| Genre / theme | Fantasy |
| Game type | Video slot |
| Reels / grid | 5 reels × 4 rows |
| Reference RTP | 96.09% |
| Volatility | 5.1 (catalog scale) |
| Payout mechanic | Line wins; up to 20 lines listed |
| Maximum win | 5,000× bet |
| Release date | 26 March 2024 |
| Main features | A Chalice starting at five stores Cursed Treasure and drops tiered Cash Prizes; three Dynamite Scatters begin prize-holding Free Spins with counter resets and a final reveal. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
A Chalice carries collection through the base game
The layout is five reels by four rows, with line wins and up to 20 lines listed. Wilds appear on reels 2–5 and substitute for symbols except Scatters and Cursed Treasures. The Chalice starts with a count of five; each collected Cursed Treasure increases it. In the main game, the feature can trigger randomly or once at least 20 have been collected. It places Cash Prize symbols on the reels in a quantity matching the collected count. Below 20 stored symbols, prizes range from ×0.5 to ×5 bet; at 20 or more, the range rises to ×0.5–×20. Prizes stack if they occupy the same position, but cannot overlap Scatters. After payout, the count returns to five.
If Free Spins trigger while the Chalice contains symbols, those symbols are saved for later rather than discarded. Changing the bet stores collected symbols separately and restores them when the original bet returns. This persistence is unusually important because the Chalice is not just a bonus trigger; it is a value-bearing store with state tied to the selected bet. The packet does not specify the random trigger probability for the main-game feature, so reaching 20 is one confirmed route but not the only one.
Free Spins turn the board into a prize collection
Three or more Dynamite Scatters trigger Free Spins. The feature begins with three spins, and every Cash Prize, Mystery Cash Prize or Cursed Treasure symbol landing resets the count. Each reel position spins independently; only those three symbol types are listed for the feature. Cash Prizes range from ×0.5 to ×10, while Mystery Cash Prizes remain on the reels until the feature ends and can be worth ×50 to ×5,000. The feature stops at zero spins or when every position is filled with prizes.
Cursed Treasure symbols collected during the bonus build a new Chalice count starting at five. When spins run out, that count triggers additional Cash Prizes and/or Mystery Cash Prizes according to the collected symbols. Dropped Cash Prizes then cause Mystery symbols to reveal, and the feature total sums the values. The triggering bet remains in effect, and the bonus total is combined with wins from the round that activated it. This end sequence matters: the bonus does not simply pay each Mystery when it lands. Those symbols stay hidden through play, while the final Chalice-generated drops precede their reveal. The source states a 100× bet Buy Feature, but that purchase detail is not needed to understand the ordinary Scatter route.
Reference figures and the value of persistence
The official record gives this exact title a 96.09% RTP, volatility 5.1 and maximum payout of 5,000× bet. Operator settings may differ, and no maximum-win probability is provided. The two prize ranges and Chalice thresholds are explicit, but the frequency of the random main-game trigger and the distribution of Mystery values are not. The feature’s upper values should therefore be read as possible outcomes, not a forecast of typical collection.
Strengths and weak points
Strengths
The Chalice persists collected-symbol progress and converts it through explicit prize tiers. Free Spins give the same symbol a second role, with a distinct final-drop and Mystery-reveal sequence.
Weaknesses
Random activation, stored counts, bet-specific progress, counter resets and concealed prizes complicate settlement. Mystery values and trigger probabilities are not provided, despite a high possible prize range.
Our Editor’s View
Cursed Treasure’s Chalice makes persistence the organising principle of both modes. In the base game, a count carried from five can reach 20 and increase the possible Cash Prize range; in Free Spins, a fresh count begins at five and can produce a final prize drop after the hold-and-fill phase. Meanwhile, landed prizes reset the spin counter, while Mystery values remain concealed until settlement. These steps give the feature a clear sequence and make bet changes and triggering state relevant. The drawback is complexity at the handoff: there can be a saved Chalice count, a new bonus count, locked prizes and a counter that resets on several symbol types. Players who like stored progress and delayed reveals will find a coherent system; those who prefer immediate, spin-by-spin payouts may find the end-of-feature accounting less transparent. Related review: Troll’s Gold and its treasure feature.



