Clash of the Beasts places tiger and dragon features on opposite ends of a six-reel line game. Tiger symbols can start spins where symbols are swapped; Dragon symbols can start spins with reel and row nudges. Landing both kinds of creature in one spin opens Clash Spins, where the separate effects can come together and Random Wilds may appear. For the configuration figures below, RTP and maximum are specifically scoped to YesPlay’s published South African ZAR rule set, not a universal or default setting. The central design question is whether the two feature families remain separate or combine in the bonus.
Clash of the Beasts at a glance
| Provider | Red Tiger |
|---|---|
| Genre / theme | Asian |
| Game type | Video slot |
| Reels / grid | 6 reels x 5 rows |
| Reference RTP | 95.74% |
| Volatility | 11.9 |
| Payout mechanic | Up to 40 paylines |
| Maximum win | 1286.5x the bet |
| Release date | 30 September 2020 |
| Main features | Tiger and Dragon symbols award separate spins and distinct swap/nudge effects; both together trigger Clash Spins, where paired appearances can add substituting Wilds. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
Six reels and two feature routes
The published layout is six reels by five rows, with up to 40 paylines. These are paylines, not a ways count. Tiger symbols may land on reels one to three; two award ten Tiger Spins and three award 15. During Tiger Spins, the tiger may swap symbols to create a guaranteed win. Dragon symbols may appear on reels four to six; two award ten Dragon Spins and three award 15. In Dragon Spins, the dragon may nudge reels and rows. The rules describe these as different actions: one changes symbols, the other shifts reel or row positions. Neither description specifies a fixed number of swaps or nudges per spin.
The animals occupy opposite sides of the grid and produce distinct effects. Tiger Spins use symbol swaps, whereas Dragon Spins can nudge reels and rows. The guaranteed win described in the rules belongs to the Tiger swap event; the rules do not say every Tiger Spin triggers that event. The frequency of either animal action is not specified.
Clash Spins combine the systems
Clash Spins trigger when tiger and dragon symbols land together on a spin. Two Clash symbols award ten spins; each additional symbol adds five, up to 30. During this mode all features may trigger, including Random Wilds, which are unique to the round. When tiger and dragon appear together during Clash Spins, a random number of Wilds is added to the reels for a guaranteed win. These Wilds substitute for all paying symbols. The sequence therefore has two gates: the initial shared appearance starts the combined bonus, and the paired appearance within that round can activate the Wild event. The source does not promise that every Clash Spin produces Random Wilds.
The combined round brings the two feature families together, with its own additional Wild event. The triggering appearance of both animals starts Clash Spins; a further paired appearance during the round brings Random Wilds. Solo awards remain separate at ten or 15 spins, while the combined award can reach 30. This gives each route a recognisable identity even though their effects meet in the third mode.
YesPlay figures and player fit
YesPlay’s published South African ZAR rules list approximately 95.74% RTP and a 1,286.5x maximum multiplier for this configuration. Its table has R2m, R5m and R10m maximum-payout columns. The listed maximum stakes are R300, R500 and R1,000, with corresponding maximum wins of R385,950, R643,250 and R1,286,500. Red Tiger’s listing also gives 95.74%, while Evolution lists 94.74%. Both official values are retained; the difference by itself does not establish why the figures vary or prove that the underlying game versions differ. Red Tiger’s volatility index is 11.9, a provider numeric index rather than a verbal category, and should not be presumed to describe every operator configuration.
The appeal lies in seeing familiar line play changed in three different ways: swaps, nudges and Wild substitution. The shared trigger gives the combined round a natural escalation, but its Wild event requires another meeting of the two animals. Players who like distinct feature routes have a clear structure to follow, though the rules do not disclose their probabilities.
Phoenix Fire Power Reels — Both games alter line outcomes with Wild symbols, but Clash adds random substitutes only when tiger and dragon meet in its combined bonus, while Phoenix transforms adjacent winged symbols around its oversized Wild.
Strengths and weak points
Strengths
Tiger swaps, Dragon nudges and Clash Wilds have clearly differentiated roles, so the feature choice changes how the six-reel grid can produce a line result.
Weaknesses
Clash and Random Wild events depend on specific symbol pairings, and the source gives no probability for those events; provider RTP listings also differ.
Our Editor’s View
Clash of the Beasts gives its two animals distinct feature roles: Tiger swaps symbols, Dragon nudges reels and rows, and Clash Spins can bring both effects together. A further meeting in the combined round adds Random Wilds. The structure suits players who enjoy watching different mechanics converge, though the frequency of those events is not specified. YesPlay’s ZAR table provides configuration-specific figures, while the official RTP listings differ.



