Bounty Raid 2 gives Bandits more time to develop. They can lock on the reels for up to five spins and increase their bounty by 10%–50% per spin. Multiple Bandits may land at once, and listed prize tiers range from 1×–3× stake for Bandit 1 to 21×–25× for Bandit 5, with a 500× current-stake maximum bounty. A Sheriff can collect Bandits for instant cash rewards; when present, Bandits may also boost peers’ multipliers across the grid.
Bounty Raid 2 at a glance
| Provider | Red Tiger |
|---|---|
| Genre / theme | Wild West |
| Game type | Video slot |
| Reels / grid | 5×4 |
| Reference RTP | 95.68% |
| Volatility | 16.56 |
| Payout mechanic | 20 |
| Maximum win | 2372x the bet |
| Release date | 17 August 2022 |
| Main features | A middle-reel Hunter opens individual-position Free Spins in which Bandits can extend the round and affect other bounties before collection. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
How the feature works
The Sheriff is non-paying and distinct from the Bounty Hunter; only one Sheriff may patrol the reels. When he catches Bandits, they are locked behind bars and their instant cash prizes pay. The rules mention peer boosts but do not specify their formula or how they combine with the per-spin growth. It is better to keep these effects separate: the published description confirms both, but does not establish a single calculation that combines them.
The Bounty Hunter is a full-reel scatter that may land only on the middle reel. Appearing alongside Bandits triggers Free Spins. During the bonus, each position spins individually, and every Bandit that lands awards three more spins. Bandits lock onto the reels and may randomly boost lower-paying Bandits. When the spins run out, the Hunter locks all present Bandits behind bars and their instant cash rewards accumulate before payout. The sequence has a clear settlement at its end, even though the length and value changes remain uncertain.
Interactions and conditions
The rules do not state a retrigger cap, maximum bonus duration, or the frequency and size of peer boosts. They also do not say that the base game’s five-spin lock applies during the bonus, where Bandits are described as locking onto the reels. Red Tiger gives 95.68% RTP; Evolution lists 95.68% / 94.70% without mapping the variants to markets or setups. Both figures should be retained. Numeric volatility is 16.56, while the catalogue calls it high. Maximum payout is 2,372× stake.
Configuration and verdict
The sequel’s defining change is a collection that can grow in time and through interactions among symbols. Bandits may increase while waiting, the Sheriff can settle a visible group, and the Hunter bonus adds individually spinning positions, three-spin retriggers and possible boosts among Bandits. That gives players more to follow than a simple gather-and-pay feature, but missing boost arithmetic makes the exact outcome hard to model. The game will appeal to players who like stored values and evolving boards; comparison shoppers should verify the applicable RTP version and full operator rules.
Strengths and weak points
Strengths
Bandit values can persist and change before collection, while individual-position bonus spins add retriggers and create a final capture step.
Weaknesses
Unspecified peer-boost arithmetic and bonus limits make the evolving bounty values difficult to compare, while RTP variants are not mapped to configurations.
Our Editor’s View
Bounty Raid 2 adds time and interaction to the capture idea: locked Bandits can grow, the bonus can add more, and neighboring values may influence one another before the final settlement. That creates more to watch than in a single-step collection feature, but the absent boost formula and RTP mapping leave important comparisons unresolved. It is best approached as an evolving-symbol design, with version-specific values checked in the operator’s help panel.



