3 Tombs gives its Egyptian setting a bright Nile-side look and builds its bonus around three colored Pyramids. Scarabs can activate a matching Pyramid, changing Pin Win. For another Egyptian-themed design, compare Fortune of Giza. Here, the question is which Pyramid becomes active and what it changes on the board.
3 Tombs at a glance
| Provider | Amigo Gaming |
|---|---|
| Genre / theme | Ancient Egypt |
| Game type | Video slot |
| Reels / grid | 5 reels x 3 rows |
| Volatility | High |
| Payout mechanic | 30 |
| Main features | Colored Scarabs activate matching Pyramid Pin Win modes: green Collect, red Eternity and blue Payer. Three Scatters award 15 Free Games; the Pin Win grid has 15 positions and three attempts. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
A 30-line game with Scarabs overhead
The standard game uses five reels, three rows and 30 paylines. Its Wild substitutes for ordinary symbols, while Scatter symbols lead to 15 Free Games when three land; the reviewed rules also report that three Scatters during the feature can reset the spins. The other visible collection system is the set of colored Scarabs. Green, red and blue Scarabs correspond to separate Pyramids above the reels, and collecting enough of one color activates that Pyramid’s version of Pin Win. The source does not specify an exact Scarab threshold in the observed description, so this is a color-linked route rather than a count that can be calculated here. Free Games and Pin Win are separate features, though Pin Win may also occur during the free-spin round.
Three modifiers alter the same board
Pin Win uses a 5-by-3 grid and starts with three attempts. Landing a special symbol restores the counter to three; the round ends when attempts run out or all 15 positions fill. The active Pyramid determines the special effect. Green Collect introduces symbols that gather coin values, while red Eternity symbols accumulate rewards from newly landed coins and coins already present on the board. Blue Payer symbols reveal a multiplier and add that amount to the values of visible Gold Coins. The Payer multipliers reported in the rules range from x2 to x10. These distinctions matter: Collect gathers, Eternity builds a value from existing and incoming prizes, and Payer increases displayed coin values. A full board applies a x10 multiplier to the Pin Win total according to the detailed rules source.
The trade-off in the feature design
The Pyramid system creates clear mechanical identities, but the three modes share a finite-attempt grid. A newly landed special symbol can extend the round by restoring attempts, while a spin without one consumes an opportunity; the player therefore watches both the coin values and the remaining counter. Filling all 15 positions is a separate endpoint with its own x10 multiplier, not a promise that any one Pyramid will fill the screen. The rules source says only one Pyramid modifier can be active during a Pin Win round, which keeps the effects distinct rather than stacking them. That makes the feature easier to parse, though it also means a player cannot combine Collect, Eternity and Payer in one round based on the available rules.
Configuration and evidence limits
The official listing gives High volatility, a 5-by-3 layout and 30 paylines. It labels x6,400 as Multiplier; this is not, by itself, confirmation that x6,400 is an overall maximum win. RTP is not stated by the exact official listing. June 2025 is the provider’s release month, not an exact date. The detailed third-party rules source supplies feature behavior, including the 15-position board and Pyramid effects, while the official page supplies the configuration fields. The useful strength is a bonus with clearly differentiated modifiers. The cost is high volatility and a route into Pin Win whose exact collection threshold remains unspecified.
Strengths and weak points
Strengths
The three Pyramid modifiers give Pin Win distinct rule identities, and the shared attempt counter makes the round’s extension condition easy to follow. A full grid has a separately described x10 multiplier.
Weaknesses
The Scarab count needed to activate a Pyramid is not specified. High volatility leaves feature timing uncertain, and the official x6400 Multiplier label does not prove an overall max win.
Our Editor’s View
The three Pyramids change how Pin Win handles prizes: Collect gathers, Eternity accumulates and Payer boosts visible coins. A resetting counter creates a clear tension, while one active modifier keeps effects distinct. Yet the rules omit the Scarab threshold. High volatility leaves timing uncertain, and the provider’s Multiplier label is not a verified overall maximum. This suits players who enjoy Hold-and-Win variants and accept incomplete trigger details.



