Midas Golden Touch: Thunder Pots divides its bonus powers between three coloured chests. One changes Wild multiplication, one preserves winning arrangements through respins, and one supplies more Wilds. Activating different combinations therefore changes the feature’s rules, rather than only its appearance. The familiar king and fifteen-line board remain, but this release needs its own chest logic instead of a bonus table copied from an earlier Midas game.
Midas Golden Touch: Thunder Pots at a glance
| Provider | Thunderkick |
|---|---|
| Genre / theme | Greek Mythology |
| Game type | Video slot |
| Reels / grid | 5 reels × 3 rows |
| Reference RTP | 94.22% |
| Volatility | High |
| Payout mechanic | 15 paylines |
| Maximum win | 10100 the bet |
| Main features | Wild line multipliers; six Free Spins with a placed Wild; Blue improves Wild multipliers, White grants Sticky Respins, Red adds Wilds; a new chest resets the spin counter to six. |
RTP and stake limits can vary by version and market. Check the information screen in the game you open. Maximum win is a ceiling, not an expected result.
The ordinary Wild table supplies the starting point
Five reels and three rows use fifteen paylines. A Wild substitutes for regular symbols except Scatters, with one through five involved Wilds applying 2x,4x,8x,16x or 32x to a winning line. The number participating in that line is the relevant count; Wilds on unrelated positions do not automatically raise every line’s modifier. Blue, White and Red Scatters can appear and are collected by their corresponding chests.
Chest activation leads to six Free Spins with an extra Wild supplied on each spin. The activated colours determine which additional powers operate. The public description does not establish a fixed collected-Scatter number that guarantees an opening chest, so visible collection should not be presented as a countdown with a known remaining distance. The meaningful confirmed distinction is what each activated colour does once the feature begins.
Three colours change three different parts of a win
Blue changes the base Wild multiplier from 2x to 3x. Multiple Wilds on a paying line then compound from that stronger base: three give 27x instead of 8x, while five give 243x instead of 32x. White enables Sticky Respins, holding winning symbols while other positions respin until no new winning symbols are added. These powers affect value and continuation respectively, so their combination has a concrete mechanical purpose.
Red supplies between two and five additional Wilds on the middle three reels during each Free Spin. Extra substitutes can help establish lines, Blue can increase the value of involved Wilds, and White can preserve an established arrangement for another attempt. This describes how the powers can reinforce one another without claiming that all three are active on every entry. A single-colour feature has a different set of opportunities from the all-chest version.
A newly opened chest restores the counter to six
Opening a previously inactive chest during Free Spins resets the remaining count to six. It does not add six to whatever remains. The event also enables another chest power, so the extension can change both duration and the rules of subsequent activity. Once a colour is already active, the described new-chest condition should not be assumed to repeat just because another Scatter of that colour appears.
The current official card lists 94.22% RTP and high volatility, with a 10,100x stake ceiling. Paid entries, where offered, distinguish one-plus, two-plus and three-chest versions and have separate return figures. Their precise live prices need to be read alongside the activated powers. Paying for broader access does not choose Wild positions or guarantee that a Sticky Respin chain develops; the chest combination defines available rules rather than a predetermined reward.
Strengths and weak points
Strengths
The chest powers address different parts of play: Wild quantity, multiplier strength and sticky continuation. A new-chest reset can extend the feature while enabling another genuinely different rule.
Weaknesses
The public description gives no fixed collection count guaranteeing chest entry. Opening a new colour restores six spins rather than adding six, and inactive powers are not available on every bonus.
Our Editor’s View
Thunder Pots is most interesting as a combination system. More Wilds, stronger Wild multiplication and Sticky Respins can support one another, while a new colour changes the feature as well as its remaining time. Its strength is giving each chest a distinct role. Its limitation is that the collection display does not establish a known guaranteed distance to entry, and an ordinary bonus need not include every power. It suits readers who enjoy comparing several feature configurations, provided they read the activated colours and six-spin reset accurately instead of assuming the all-chest rules apply throughout.



